As it turns out, I have indeed decided to head up a new StarCraft II division. The sad news is that for now it’ll be a StarCraft II division only that I run. I’ve decided I’m not going to pursue re-forming any other divisions at this time, mostly due to me being pretty busy. Even though I’m very interested in playing CS and TF2, I just don’t have the hours of the day to devote to playing three different games on any sort of a competitive level. If someone else (i.e. Unibomber, Venom) is interested in restarting another division (i.e. Counter-Strike, Halo), then as always, let me know and I will make things happen! 🙂
Anyway, as for the StarCraft II division, I’ve been playing a lot of SC2 lately, and I’ve become somewhat acclimated to using both the Terran and the Protoss, at least at some rudimentary level. I haven’t begun using the Zerg much yet, but they’re a pretty diverse race with a lot of rushing and massing potential. I’ve noticed a lot that the Protoss in particular rely a lot on strategic micromanaging, and are not as well-suited to massing units as the other two races are, for example, the Marines, Marauders, Medics/Medivacs ‘bio-ball’ that Terrans use to roll over their competition, or when Zerg players mass almost any unit, including Zerglings, Banelings, Mutalisks, Roaches, or any of their fast attack units (Broodlings are a personal pet peeve of mine. Grrr).
Due to my fire-and-forget style of playing (which is really something I’m going to need to change, as I’ve found that resource-massing is not really as viable solution in this game as it is in other RTS games like Age of Empires II, for instance), I’ve been finding that my numerically superior armies have been getting clobbered by lesser amounts of units, mostly due to my poor micromanagement of units and really, just a certain level of inexperience in how best to attack, and with which units to counter other units (speaking of which, I’m going to have to put together some kind of system which reminds me how best to hard-counter or at least soft-counter enemy units, for when we get newer players that have absolutely NO idea what they’re doing, kind of like how I feel right now). Suffice to say, that is one of the things I’ll be working on the hardest in the upcoming weeks: more obsessive micromanagement, and making every hit point count in every enemy encounter.
Anyhow, to play with us, just hit us up on here and let us know your Battle.net account name and we’ll add you to our friends lists, and we’ll hit you up for a quick 3v3 or 4v4 the next time we see you online!
Cheers, and happy Zerg-hunting!